Tomb A Day #30.5 - Tomb Raider II, Level 4: Opera House (Again)
One problem with levels that aren’t set around ancient ruins is that Indiana Jones-style booby traps are no longer an option. The solution? Remodel the traps into modern equivalents! Spikes become shards of broken glass, swinging blades are replaced by swinging crates, and so on. I can’t decide if it was brilliant or lazy, but I lean towards the former.
Anyway, I love the warehouse and dock behind the opera house. It’s home to my favorite enemy in the game: Colt, the thug with big guns. The first time I encountered him, he was almost as intimidating as TR1’s dinosaurs!
It’s easy to miss, but the stars and city skyline beyond the dock are animated. The stars twinkle and lights flicker along the streets of the city.
DON’T FUCKING LOOK AT ME I AM A PUDDLE
omg. WTH. why are animals so fricken cute.
You will never be as happy as this cub. never
OBJECTIFIED SCOTSMAN THURSDAY: THE SHOW
Why thank you, elfsmirk, hopefully this will make up for my having no idea what day it is!
The most important .gif
Love them ♥